The First Wave of HYPERCRONIUS Reviews…
As I’ve shared on Sovryn Tech and on other social media, the reviews are coming in for HYPERCRONIUS and it’s incredible to read people appreciating my work, the game, and the multiple points being made by the game itself, as well as understanding its place in a much larger universe/franchise. I wanted to include a very honest, straight-up, and well done review of HYPERCRONIUS that pulls no punches, and definitely understands where I’m coming from. This is from the bog of the Mad Philosopher (original posting of the review and further insightful blog posts can be found here, and he definitely deserves the traffic), and I found it important to share with anyone that is thinking about buying the game, or who is looking for an overview of what they’re getting into when they play this little romp of a game that is HYPERCRONIUS. So read, reflect, and enjoy, and if you have reviews as well, I’d be happy to share them on the ZOG Blog in the future. Thanks to the Mad Philosopher and to all that have rocked Zomia Offline Games’ first foray into the world of commercial video games…
by the Mad Philosopher
The first widely-known anarchist video game has been released. Brian Sovryn of Sovryn Tech fame (or infamy) has created his first video game. As far as firsts go, it’s an excellent first effort at game development and it sets a challenging standard for others to meet as far as calling a game an “anarchist game”.
Hypercronius is a very short game, which would best be considered a teaser for a much larger universe that has been promised and planned by the developer. For now, I believe a brief review is in order.